Creative Technologist
Technical Artist · Researcher · Poet
I design and build real-time 3D experiences across automotive HMI, VR, and interactive systems. My work spans production automotive programs, commercial interactive projects, and research-driven explorations, with publications at leading venues such as ACM Multimedia and CHI.
With a background in technical art and interactive media, I specialize in translating design concepts into performant, production-ready visual systems using game engines and shaders, balancing visual expression with real-world constraints while creating experiences that are intuitive, immersive, and meaningful.